Tiberian Sun Patch
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Always download the latest version of any patch for your game. Unless otherwise stated, each patch version contains all of the updates from any previous version.
Command Conquer: Tiberian Sun Version 2.03
Fixed bug that could have a negative impact on game performance at the beginning of a multiplayer game.
Fixed bug that could cause the game to lock up if a player sold their last building after surrendering.
Fixed bug that allowed cheating players to lock their opponent s harvesters out of their own refineries.
Mammoth Mk II hit points changed from 800 to 1200.
Fixed a condition where a multiplayer disconnect would occasionally fail to be reported.
Command Conquer: Tiberian Sun Version 2.02
Out of sync between Tiberian Sun and Firestorm in Tiberian Sun mode is fixed.
Technicians being incorrectly substituted for engineers in various circumstances in non-English Firestorm is fixed.
World Domination Tour map settings don t get changed with Surprise Me.
Command Conquer: Tiberian Sun Version 2.0
Skirmish games may now be saved.
Ability to select all units of a type or types on screen that are currently selected. Functionality must be assigned to a key manually in Options – Keyboard menu under Selection Category – Select Same Type.
New main menu allows faster access to different game types except in the Spanish version.
Location and server selection integrated into Westwood Online login dialog.
User locations are displayed in the Westwood Online user list tooltips.
Full games are greyed out in the Westwood Online games list.
Battleclan and Firestorm ladders are now browsable in the Westwood Online ladder screen.
Host location filter added to Westwood Online find game screen.
Command Conquer: Tiberian Sun Version 1.17 Multi-Engineer Upgrade
Fix for possible disconnect or packet received too late condition at the end of a multiplayer game.
New Multi Engineer option for multiplayer games gives Red Alert style engineer behaviour to address engineer rush concerns.
Fix for a bug that caused internal errors or reconnection errors during multiplayer games.
Railgun force fire no longer damages buildings multiple times
Command Conquer: Tiberian Sun Version 1.16 Hyperwire
Fixed bug where harvester truce could be on in a skirmish game.
Tweak to improve unit response time at the start of the game.
If the host of an internet game is using a modified or user created map, the guests will now get a warning message instead of just a blank preview.
Fix for occasional Packet received too late or Reconnection error at the end of an internet game.
Fix for possible Packet received too late or Reconnection error when playing a LAN game right after playing an internet game.
Fix for bug which would allow mixed game versions to start a LAN game with subsequent bad behavior.
Fix for a bug where the player could get stuck in building placement mode if they lost their last construction yard.
A new game speed slider on Internet Game setup screen. This allows players to set the initial game speed. A game speed slider has also been added to the in-game options top level so that it is easier to access.
An improved game setup screen layout Random map is now a button under multiplay map.
The map select screen now includes a new map preview.
A new game-latency tolerance setting in the game options screen allows players to increase the tolerance of network latency on laggy connections.
New granularity of game speed slider now has a 45 fps setting. The slider now has the following settings in Internet multiplay. 15 fps middle 20 fps default 30 fps 45 fps new 60 fps max.
Advanced code to evaluate and manipulate slow or high latency connections. The game now uses the ping times from the lobby/game options screen to set up multiplayer timing values for the game. You should notice that the game runs faster at the start of the game if you have a good connection than it used to.
New code to reduce bandwidth used when game speed is set to 30 fps one notch above the default or above.
Generally reduced bandwidth in multiplayer game. Combined with the
Out of sync due to certain turrets is fixed.
Fixed a crash in modem disconnect code after playing a game.
New locale setting on login dialog so that you can set your geographic location. This will eventually be used in a future new feature on our web site and in the tournament ladders.
New server select dialog. Many players were not aware that they could change the Westwood Online server to which they were initially connected. To address this, we have inserted a select server dialog immediately after the login dialog. The game remembers if you change the default and will select that server as default for subsequent logins.
New short game option added. This mode results in a loss when all buildings are lost and leads to a more decisive result when a shorter game is desired. The MCV counts as a building for game over purposes.
Up to 32 nicknames can be now stored on the login dialog box.
Immediate feedback when giving a move order in multiplayer.
Added harvester logic to allow redirection to an alternative refinery.
Added notification to other players when game speed or latency settings are changed.
Added packet CRC check in Internet and network games to address problems some users were experiencing with packet corruption with some types of network card. We have not been able to repeat this internally,
but RealTek cards seem to be common culprits.
Technical Support Help Guides Index.
Download Command and Conquer Tiberian Sun official patches at Game Front. Also find Gaming News, Reviews, Walkthroughs, Cheats and more.
FEATURES: Technical Support & Help Guides – Command & Conquer: Tiberian Sun v1.16 – v2.03 Patch History
Sep 20, 2010 Download Command Conquer: Tiberian Sun Full Game now from the world s largest gaming download site, FilePlanet.
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- Sep 30, 1999 Command Conquer: Tiberian Sun Patches downloads are here. Check all the latest Command Conquer: Tiberian Sun files, mods, patches.
- Description: This is the latest official patch for Tiberian Sun and it s expansion Firestorm. It includes all previous patches.
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